Rendering Software Engineer

  • Empresa:

    Electronic Arts

  • Ubicación:

    Madrid, Community of Madrid, es

Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture. […]
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. […]
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time...

Hace más de 30 días en: es.talent.com

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